Let’s face it, everyone loves a good villain. Whether it’s a sinister corporate tycoon or a knife-wielding psychopath, bad guys are always more exciting than the hero. Resident Evil 7 truly embraced this aspect by giving us a villain unlike any other: Ada Wong, the master of deceit and deception. If you’re anything like me, then you probably had a ton of questions about Ada’s character. So, I decided to go ahead and do everything I could to answer all the burning questions you may have.

As many fans of the Resident Evil series have done with previous entries in the franchise, I had mixed feelings about Resident Evil 7: Biohazard. The game had some great moments and other awkward ones. The story was a bit convoluted, and the new characters and their motives were not very well-developed. However, I am glad to say the game did have the best characters in any Resident Evil game yet. Resident Evil 7’s characters were at times both likable and despicable. At times they were even downright creepy.

I’m going to kick off by saying that I absolutely love Resident Evil 7, and I’m going to try and avoid spoiling anything about the game, so if you want to experience the game for yourself, don’t waste your time reading this. That being said, I do want to talk about the game and its cast, so if that’s ok with you, go ahead and read.

Resident Evil 7 is undeniably a fantastic horror game, but some of the character decisions had us scratching our heads.

The Baker family is at the center of Resident Evil 7. Despite the fact that they are not the game’s main villains, their responsibilities are prominent throughout the majority of the player’s experience.

This is a good thing. The Bakers are one of the most well-designed characters in contemporary horror. The terror is fueled by how genuine, how visceral, these characters seem.

Review of Resident Evil 7

The original release date was January 24, 2017. Capcom is the game’s creator. Capcom is the publisher of this game. Resident Evil is a television series set in the survival horror genre. PlayStation 4, Xbox One, and Microsoft Windows are the platforms available.

If you put villains from other games into Resident Evil 7, the game loses a lot of its punch. Despite this, they’re among of the worst at the same time. The Bakers go through absurd changes in order to complement the game’s rather humorous storyline in the second half.

The thinking approach is sound mechanically: twist the previously known adversaries into hideous creatures. The stakes are raised. It broadens the horror genre’s scope (that is, those of us scared by monsters now have something that caters for them). The bad news is that this contradicts everything that makes the Bakers such fascinating people.

This may be more of a gripe about the game’s last quarter. The storyline of the game veers somewhat out of control after the Lucas chapter. The Bakers’ transformations are based on this lack of control. Perhaps it’s because it’s a more conventional Resident Evil, a series with which I’ve never had much patience.

 

The game is poorly rounded out with common horror clichés.

 

Eveline has been Fleshed.

Eveline, a mind-controlling bioweapon responsible for all the tar everywhere, is revealed to be behind the events of the game in the second part of the game. She is to blame for the Bakers’ actions (though the verdict is still out on Lucas); she is to blame for their superhuman powers; and she is to blame for the player’s current state.

The problem is that we never inquire into her motivations for doing so. Eveline seems to be attempting to rule the world just because she can. The players spend the majority of the game hunting down Mia and the serum that will aid them in their escape. We’ve been entangled in the web of circumstances that has led us to Eveline’s death. Okay, I see your point. Ethan wants Mia, and she takes her. There is a logical order to these occurrences.

Eveline’s journey to this point is never explained in the game. Even the game’s own documentation is unable to pinpoint the precise cause. Eveline has a family fixation, but it’s unclear if this is because she’s lonely or because she’s being strategic.

Using the information provided by the game, we may deduce that Jack, while wandering about the bayou, comes upon Eveline and Mia in or near the wrecked tanker. He brings them home and takes care of them. Eveline infects and warps their brains as she rises through the ranks to become the matriarch over the course of three years. We’re still baffled as to why.

I can’t help but believe that if the last two chapters were different, the game would be so much better.

 

Resident Evil 7 MargueriteMarguerite is one of the most important characters in contemporary horror, yet she is underutilized.

 

The Star is Marguerite.

The fact that Jack Baker gets the most screen time is an intriguing irony. He’s the most one-dimensional of all the Bakers. Many of the papers discovered around the house essentially repeat Jack’s theme: chase, assault, then piss about. Many of his papers include advice for the “guests” to flee. He gives the impression that he lacks real depth.

Marguerite, on the other hand, is the game’s breakthrough star. She is flawless in every way. It’s not entirely terrible, even in her altered state. Marguerite has everything a horror villain needs: unpredictable responses, untidy and dishevelled appearance, and excellent voice acting.

After Jack pulls Ethan from the guest home, the player meets Marguerite for the first time during the dinner scene. She waits for the player to eat as she looks at him eagerly. When Ethan refuses to eat the meal, Marguerite gets angry, yelling profanities while describing how she prepared it for him. Her values are unpredictably inconsistent. Marguerite’s unpredictability is part of what makes her so frightening. It’s not impossible that she’d be irritated that Ethan didn’t finish her feast, but the severity of her retaliation makes all the difference: there’s no knowing what she’ll do if she sees us scurrying about later in the game.

Marguerite’s design is also perfect for the game. Suburbia gone bad is a recurring theme in Resident Evil 7. There are a lot of locations on the Baker estate that seem to be quite normal. The guest home is built in a standard manner. The TV room has absolutely regular wallpaper, while the kitchen has standard equipment. However, there is usually a little element that reveals its nefarious character. Take the main hall of the Baker house once again. Until you notice the three-headed chimera dog door lock, that is.

With her arrival, Marguerite maintains this pattern. She’s dressed in very basic clothing and practical shoes. Her complexion is haggard, her hair is dirty, and she bears that hideous look as a subtext of her simplicity as a result of the illness.

For these reasons, I find the Bakers’ changes to be such a disappointment. The fact that they are grounded in reality is what makes them so frightening. On a human level, we fight them. We aren’t as dangerous as they are. It’s suddenly acceptable to shoot them when they turn into mutant monsters more suited to classic horror. Because they aren’t human (and don’t die), there is no ethical dilemma.

Marguerite’s presence in the Bedroom DLC only adds to her strength as a character. By oppressing the gamer, she generates tension. Her mothering transforms something familiar into something grotesque. Again, Marguerite’s response to a disagreement with Jack – blaming the player – just adds to her peril.

 

Resident Evil 7 ReviewThe game is starting to resemble F.E.A.R. at this stage.

 

Ethan is unfazed by anything.

Character development is at the heart of all excellent stories. The characters’ path from unassuming and naïve to nasty ass gunslinger is shown in Far Cry 3 and, to a lesser extent, Tomb Raider. The logical sequence of stages in this transition is part of our identifying process with these characteristics. They act like we would, and as they progress in the game, our views about it alter as well.

When confronted with really terrible circumstances, Ethan, on the other hand, shows no discernible change. He loses a limb, gets assaulted with chainsaw scissors, and is subjected to other foolishness. His response to his absent wife chopping off his hand is a resounding “fine.” So let’s simply shoot her.”

While Ethan’s bravado doesn’t inherently impair from the game’s main experience, there is a distinct disconnect between player and predicament while watching cutscenes (such as the third battle against Jack). There are no stakes in this game.

I can’t help but wonder, “What if?” What if the tight, claustrophobic atmosphere of the Bakers’ natural forms persisted all the way to the conclusion of Resident Evil 7? There are elements of this game that place it among the genre’s best, yet it falls into the same pitfalls as prior installments.

What are your thoughts? Which of the Bakers, Marguerite, was your favorite? Or are you hoping for a Lucas return in a future DLC?

I can’t help but wonder, “What if?” What if the tight, claustrophobic atmosphere of the Bakers’ natural forms persisted all the way to the conclusion of Resident Evil 7? There are elements of this game that place it among the genre’s best, yet it falls into the same pitfalls as prior installments.

What are your thoughts? Which of the Bakers, Marguerite, was your favorite? Or are you hoping for a Lucas return in a future DLC?

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Frequently Asked Questions

Who is the most liked character in Resident Evil?

Leon Kennedy is the most liked character in Resident Evil.

Who is the most dangerous character in Resident Evil?

The most dangerous character in Resident Evil is the Tyrant.

Who is the best Resident Evil 7 cure?

The best Resident Evil 7 cure is the one that you can find in the game.

Author

Holly is the smartest person you will ever know. She's a gamer by heart, and an author by soul. Writing for the website g15tools is a dream come true for her - she loves being able to share her thoughts and insights with others who love gaming as much as she does. When she's not writing or gaming, Holly can be found spending time with her friends and family.