Playdead’s Inside remains one of the most atmospheric puzzle-platformers ever made, blending dystopian storytelling with environmental puzzles that demand both observation and timing. Whether you’re stuck on a specific section or hunting down the 14 hidden orbs for the alternate ending, this inside game walkthrough covers every puzzle solution, secret location, and strategic approach you need.
Unlike linear action games, Inside punishes brute force and rewards patience. One wrong step in the water sections means instant death from the siren creature. Miss a single orb, and you’ll need to replay entire segments to unlock the secret bunker. This guide breaks down the entire journey, from the opening forest chase to the unsettling final sequence, with exact solutions, orb coordinates, and tips for a death-free playthrough.
Key Takeaways
- Inside rewards patience and observation over brute force, with precise timing and pattern-learning required to avoid death in puzzle sections like searchlights, water sequences, and shockwave zones
- Finding all 14 hidden orbs throughout the inside walkthrough unlocks a secret bunker and alternate ending that reveals the boy was being controlled all along, reframing the entire narrative
- The game uses minimalist controls and environmental storytelling to teach mechanics naturally—grab buttons work contextually on boxes, levers, and ropes without separate input prompts
- Mind control helmets and husk AI puzzles require simultaneous multi-point solutions, such as positioning workers on pressure plates while navigating to safety during dangerous sections
- The main ending on the beach is deliberately ambiguous and reward-less, while the secret ending provides narrative closure by revealing the player’s role in the game’s story
- Critical audio cues like shockwave humming and siren screeching telegraph danger and provide split-second warnings, making headphones essential for mastering difficult sections
Understanding Inside’s Core Mechanics and Controls
Inside operates on minimalist controls that hide surprising depth. The boy can run, jump, grab objects, and interact with environmental elements, that’s it. But the game’s genius lies in how these simple inputs combine with physics-based puzzles.
Movement is context-sensitive. Holding the grab button near a box lets the boy push or pull it. Near a lever, he’ll yank it. Near a rope, he’ll hang and swing. There’s no separate button for each action, which keeps the focus on observation rather than memorization.
Momentum matters more than in most platformers. Jumps have realistic weight: you can’t change direction mid-air. Running starts add distance to leaps. Water slows movement dramatically, and swimming requires timed button presses to surface for air. Death is instant and frequent, but checkpoints are generous, usually just seconds before each fatal mistake.
Environmental storytelling replaces tutorials. The game never pauses to explain mechanics. If you see a box, you’re meant to move it. If husks stand near a platform, you’ll likely need to mind-control them. This design philosophy rewards players who experiment and observe patterns rather than waiting for prompts.
Early Game Walkthrough: The Forest and First Encounters
The opening section establishes Inside‘s tone: you’re prey, and the world wants you dead. The boy emerges in a dark forest with no explanation, and within seconds, armed men and dogs begin hunting him.
Escaping the Searchlights
The first real puzzle involves searchlights that trigger instant death if they spot you. When you reach the hillside with the truck-mounted spotlight, timing is everything. Wait for the beam to sweep past, then sprint to the next piece of cover. Don’t stop mid-dash, the light moves faster than it appears.
The second spotlight section adds a hanging rope. Grab it to swing across the gap, but watch the beam pattern. It sweeps low, then high. Jump onto the rope during the high sweep, swing immediately, and release before it completes the arc. Hesitation gets you caught.
The Cornfield Chase Sequence
After clearing the farmhouse window, you’ll hit the cornfield chase, a scripted sequence where timing matters more than speed. Men and dogs pursue you through the corn rows. Run continuously, but don’t panic. The path is linear, and the game won’t kill you if you maintain forward momentum.
The trick comes at the log trap near the end. A fallen tree blocks the path, and you need to slide under it while dogs close in. Hold down while sprinting to slide, don’t jump. The exit appears immediately after in the form of a drainage pipe. Crawl through to safety and catch your breath before the next section.
Mid-Game Progression: The Farm and Water Sections
The farm areas introduce animal-based puzzles and the first extended water sequences. The difficulty curve steepens here, with timing windows that punish hesitation.
Navigating the Chick Hatchery Puzzle
The chick hatchery is one of Inside‘s most unsettling moments. You’ll enter a factory where baby chicks are processed on conveyor belts. The solution requires you to blend in with the chicks to cross motion-sensor beams.
First, pull the lever on the left to stop the conveyor. Jump onto the belt and crouch-walk behind the group of chicks moving toward the sensor. The detector only triggers on objects taller than the chicks, so staying low is critical. When the chicks pass the sensor, you pass with them.
The second part adds a box puzzle. Drag the wooden crate from the right side to the left platform, then use it to reach the upper ledge. The exit door requires you to pull a chain while standing on a pressure plate, position the crate on the plate, pull the chain, and slip through before the door closes.
Underwater Survival and the Siren Creature
The game’s first major water section introduces the siren, a long-haired creature that drowns you on contact. When you drop into the flooded building, she’ll patrol the area in a predictable pattern.
Hug the bottom of the pool and move only when she swims away from you. The key is breaking line of sight. When she turns left toward the far wall, swim right to the underwater doorway. If she spots you, there’s no escape, restart from the checkpoint and study her movement pattern more carefully.
The locker puzzle comes next. You’ll find metal lockers you can enter to hide from the siren. Use them as safe zones while planning your next move. The sequence requires three locker hops: enter the first locker on the left, wait for the siren to pass, swim to the middle locker, wait again, then make a final dash to the wooden platform on the right. Pull yourself up quickly, she can grab you even as you’re climbing out.
The City and Mind Control Puzzles
The urban sections mark a tonal shift. The environment becomes industrial, and the game introduces mind control helmets, devices that let you command husks (zombie-like workers) to solve puzzles.
Using Husks to Solve Environmental Puzzles
Your first helmet sits on a pedestal in a warehouse. Put it on, and nearby husks will follow your movement. They’ll walk where you walk, jump when you jump. The catch? You can only control them within the helmet’s range, indicated by a faint glow.
The first mind control puzzle requires three husks to activate a weight platform. Guide them to the marked floor panel, then position yourself on the adjacent panel. The combined weight opens the gate. To release control, step outside the helmet’s range or remove it at a pedestal.
Later puzzles stack mechanics. One sequence demands you guide husks through a deadly area while staying safe yourself. Position them on pressure plates to hold doors open, then sprint through before the doors close. If a husk dies, restart from checkpoint, you need all of them alive for the final platform.
The deeper you progress in city environments, the more complex these scenarios become. Guides covering puzzle-heavy adventure games often highlight Inside‘s mind control sections as some of the most innovative uses of follower AI in the genre.
The Shockwave Blasts and Safe Room
Midway through the city, the game introduces shockwave devices, machines that emit periodic blasts destroying anything in the open. You’ll hear a rising hum before each blast, giving you roughly three seconds to find cover.
The warehouse safe room puzzle combines this mechanic with husk control. You need to guide mind-controlled workers through a shockwave zone to a distant platform. The solution:
- Put on the helmet and move husks to the first safe room (a windowed alcove on the left).
- Wait for the shockwave to pass.
- Sprint them to the second safe room before the next blast.
- Position them on the far platform’s pressure plate.
- Remove the helmet, navigate the safe rooms yourself, and rejoin the husks.
Timing is unforgiving. If you’re caught between safe rooms when the hum starts, you’re dead. Listen for audio cues and never commit to a sprint unless you’re certain you’ll make the next shelter.
Late Game Walkthrough: The Facility and Laboratory
The final third takes place in a scientific facility where the puzzles blend physics, water navigation, and precise timing. Expect to die repeatedly while learning each section’s rhythm.
The Water Tank and Gravity Puzzles
The glass water tank is one of Inside‘s most memorable set pieces. You’ll enter a massive cylindrical tank filled with water, with platforms at various heights. The goal is to manipulate water levels using switches while avoiding the siren, who reappears here.
First, drain the tank using the floor lever. This exposes a crawlspace on the lower left. Swim through to find a second lever that partially refills the tank. The water level rises just enough to reach the mid-level platform.
The siren returns when you pull the third lever. She’ll patrol the tank aggressively. The trick is using the underwater pipes as hiding spots. When she approaches, swim into a pipe opening and wait until she loses interest. This section is trial-and-error, memorize her patrol route and move during her turns.
The gravity puzzle near the lab entrance flips the entire room. You’ll enter a chamber where pulling a lever inverts gravity, sending loose objects flying upward. Position a crate under the ceiling vent before pulling the lever. When gravity inverts, the crate “falls” to the ceiling, giving you a platform to reach the vent.
Breaking Into the Central Chamber
The central chamber breach is the game’s climax puzzle. You’ll face a locked door requiring three simultaneous inputs: a lever, a chain, and a pressure plate. You don’t have three bodies, so you need to improvise.
Backtrack to the previous room and find the mobile cart. Push it to the central chamber and position it on the pressure plate. Next, grab the chain and pull it down as far as possible, then wedge a nearby metal beam under the chain to hold it in place.
Now pull the lever. The door opens, but only for a few seconds. Sprint through immediately, there’s no margin for hesitation. If you’re too slow, you’ll need to reset all three mechanisms.
Many players get stuck here because they try to solve it in sequence rather than simultaneously. Detailed walkthroughs for atmospheric platformers emphasize this puzzle as a difficulty spike, so don’t feel bad if it takes multiple attempts.
The Final Sequence and Main Ending Explained
After breaching the chamber, the game shifts from puzzle-solving to pure spectacle. You’ll discover the Huddle, a massive, fleshy blob made of fused human bodies. When you approach it, the boy is absorbed into the mass, and you gain control of the Huddle itself.
The Huddle moves by rolling and smashing through obstacles. There’s no precise platforming here, just momentum and destruction. Crash through glass walls, break down doors, and ignore the scientists fleeing in panic. The controls are intentionally clumsy: the Huddle is a force of nature, not a precise tool.
Eventually, you’ll smash through the facility’s outer wall and tumble down a hillside, finally rolling to a stop on a sunlit beach. The Huddle lies motionless. The screen fades to black. Credits roll.
This is the main ending, and it’s deliberately ambiguous. Is this freedom or death? Was the boy a puppet all along, or did he achieve something by merging with the Huddle? Playdead offers no answers, which is exactly the point. The ending rewards interpretation over exposition.
But there’s another ending, one that requires finding all 14 hidden orbs scattered throughout the game.
Finding All 14 Secret Orbs for the Alternate Ending
The secret orbs are glowing spheres hidden in background or obscured areas. Breaking all 14 unlocks a hidden door early in the game, leading to the alternate ending. None are required for the main story, so most players miss them entirely on a first playthrough.
Orb Locations: Forest and Farm Areas
Orb 1: In the second forest area, after escaping the first spotlight, look for a background path hidden behind trees on the left. Walk into the screen to find the orb.
Orb 2: In the barn with the hanging pig carcasses, climb to the upper rafters. The orb is in the far right corner, obscured by shadows.
Orb 3: During the cornfield chase, there’s a brief moment where you can veer right into the corn instead of following the main path. The orb is buried in the stalks.
Orb 4: In the chick hatchery, before solving the conveyor puzzle, drop into the lower pit on the right. The orb is behind the chick chute.
Orb 5: After the first water section with the siren, exit the pool and check the background. There’s a doorway partially hidden by a support beam. The orb is inside.
Orb Locations: City and Facility Sections
Orb 6: In the first mind control area, guide husks to the left side of the room instead of the marked platform. They’ll pull a hidden chain, revealing the orb.
Orb 7: During the shockwave section, enter the third safe room and check the ceiling vent. Jump repeatedly to dislodge the orb.
Orb 8: In the underwater facility, there’s a section with three vertical pipes. Swim down the middle pipe instead of up. The orb is at the bottom, past a hidden passage.
Orb 9: In the water tank with the siren, drain the water completely and check the floor grate. The orb is visible through the grate but requires a specific swimming angle to break.
Orb 10: Near the gravity inversion puzzle, there’s a vent on the floor. Enter it and navigate the crawlspace to find the orb in a dead-end.
Orb 11: In the laboratory hallway with the rolling carts, push one cart all the way to the left wall. It reveals a hidden alcove with the orb.
Orb 12: Before the central chamber, backtrack to the observation room. There’s a breakable window on the upper left. Smash it and grab the orb.
Orb 13: During the Huddle sequence, instead of smashing forward immediately, roll left. The orb is in a side room that’s easy to miss during the chaos.
Orb 14: On the hillside descent near the end, there’s a hidden path on the right. Roll the Huddle into it to find the final orb.
Resources like comprehensive collectible guides provide visual maps for orb hunting, which can save hours of backtracking if you’re stuck on a specific location.
Unlocking the Secret Bunker and True Ending
Once all 14 orbs are destroyed, restart the game from the beginning. In the first cornfield area, you’ll notice a previously locked hatch is now open. Drop inside.
The bunker contains a single room with glowing cables connected to a central plug. Walk up to the plug and pull it. The screen goes black. When it returns, the boy collapses, lifeless. The camera pulls back, revealing he was being controlled all along, possibly by the player.
This alternate ending reframes the entire game. The boy wasn’t a hero or rebel. He was a puppet, and by pulling the plug, you’ve ended the loop. It’s bleaker than the main ending but offers a form of closure the beach scene lacks.
Tips and Strategies for a Perfect Playthrough
Attempting a no-death or speed run? These strategies will smooth out the roughest sections:
Learn audio cues. The game telegraphs danger through sound. The shockwave hum, the siren’s screech, the dogs barking, each gives you a split-second warning. Play with decent headphones to catch these cues.
Experiment with physics. If a puzzle seems unsolvable, try unconventional approaches. Push objects off ledges to see if they break. Pull chains at different angles. The game rewards creative problem-solving.
Use chapter select for orbs. After completing the game once, chapter select unlocks. This lets you jump directly to orb locations without replaying the entire game. Grab missed orbs, then reload your final save.
Watch enemy patterns before moving. Every threat, searchlights, dogs, the siren, follows a fixed pattern. Observe two full cycles before committing to movement. Rushing gets you killed.
Don’t skip checkpoints. If you barely survive a section, pause and breathe. The game checkpoints frequently, so there’s no penalty for taking a moment to reset your focus.
Backtrack for secrets. Many orbs are in areas you can revisit before moving to the next zone. If an area feels too easy or too short, check for hidden paths.
Replay for alternate ending context. The secret ending hits harder after experiencing the main ending. Do a blind first playthrough, then hunt orbs on the second run. The narrative payoff is worth the effort.
Conclusion
Inside earns its reputation through environmental storytelling and puzzles that respect player intelligence. Whether you’re chasing the main ending or hunting down every secret orb for the alternate conclusion, the game delivers a singular experience that lingers long after the credits.
The puzzles don’t hold your hand, the atmosphere never breaks tension, and the dual endings offer genuinely different perspectives on the same journey. Few games achieve that balance, and fewer still do it without a single line of dialogue.
If you got stuck on a specific section or missed an orb, this inside walkthrough should get you back on track. The answers are here, but the experience, that’s still yours to live through.



