Check out the released D&D (5th Edition) new class tier lists. Here’s a quick reference guide for your characters.
The fifth edition of Dungeons & Dragons (5th edition) is upon us!
The PnP (PDF) class tier list for 5th edition Dungeons and Dragons (DnD) published by the official DnD website, is used to determine the best character builds for the game.
dnd.wizards.com is the source of this image.
Tabletop gamers have been meeting, dice in hand, since the mid-1970s to play Gary Gygax and Dave Arneson’s long-awaited Dungeons & Dragons masterwork. Of course, the game has seen various modifications throughout the years. Damp;D has gone through five distinct editions since being purchased by Wizards of the Coast, the corporation better known for Magic: The Gathering.
The mechanics and world creation of the Damp;D universe have been tweaked somewhat with each subsequent edition. Dungeons & Dragons 5th Edition has sparked a huge revival in the game’s popularity, leaving many die-hard tabletop gamers wondering about how to pick up their dice and play the immensely enjoyable game.
One of the first decisions a new Damp;D player must make is the class to play. Look no farther if you’re having difficulty deciding on a class for your game. Discover how each class rates in our tier chart below to see which one is right for you.
Descriptions of the Tier Lists
- Tier S – These are the most powerful classes. These warriors are safe bets in every scenario since they are versatile, dominating in battle, and just plain entertaining.
- Tier A – These classes are strong, but not invincible. You can’t go wrong with these characters if you want to make sure your class doesn’t hold you back.
- Tier B – Capable and reliable, these courses are in the middle of the pack. While these classes aren’t the most powerful characters available, they may still be a lot of fun.
- Tier C — These classes are regarded to be less strong than their Tier A and B equivalents. These personalities, on the other hand, may be very helpful and entertaining in certain situations.
- Tier D — Generally regarded as the weakest classes, these characters are not recommended for newcomers.
It’s essential to remember that each player is unique. Just because a class isn’t statistically optimized for battle doesn’t mean it can’t provide hours and hours of great entertainment. This tier list is just intended to serve as a guide.
Before choosing which class is best for you, have a look at our comprehensive description of each one. Check out our instructions here if you want to create one of Damp;D’s top tier characters for yourself.
- Bard – The bard is one of a kind. While several of Damp;D’s classes have strong grasps on arcane or divine abilities, the bard has the ability to master a wide range of magical professions. At level 10, every bard learns “magical secrets,” which allows them to learn up to six spells from any spell list in the game. By level six, if the player decides to be a college of lore bard, he or she will be able to cast two non-bard spells. This is very beneficial since the player may completely modify their bard’s skill set to suit their group. Do you need more healing? From the cleric spell list, you may choose a few healing spells. Do you need some AoE damage? There are plenty of destructive spells in the wizard’s spell list. Aside from that, the bard is the best at organizing the battlefield due to the huge amount of boosting, debuffing, and crowd control spells inherent to their spell repertoire, as well as the decisive advantage provided by a constant supply of inspiration die. If that wasn’t enough, the bard’s “jack of all trades” and “expertise” skills provide the class some valuable usefulness outside of battle. As a result, a bard may be successful at a wide range of skill tests. At the end of the day, the bard is one of the most adaptable and flexible classes in the game. You cannot go wrong with a bard if you want to be helpful both in and out of combat, if you want to choreograph each fight with magical precision, and if you want to be able to adapt to any scenario. College of valor and college of lore are two of my favorite bard archetypes.
- No one outclasses the fighter when it comes to sheer fighting skill. In terms of defense, the fighter has a limited set of skills. The fighter has the second biggest hit die in the game, with a d10 hit die. As a result, if the player devotes a significant portion of their ability points to constitution, they may reach a very high maximum health. Aside from that, the fighter’s second wind and indestructible skills offer a little boost to the class’s endurance. If you opt to make dexterity a dump stat for your fighter, he or she will still be able to use all armors and shields. As a result, having a low armor class while employing a fighter will never be an excuse. However, the fighter’s real strength lies in its capacity to inflict massive quantities of damage. The fighter learns to utilize up to four attacks each turn out of the box, more than double the attack rate of any other class. However, the fighter may use his action surge ability to quadruple his attacks each turn. As a result, if constructed correctly, the fighter can blast down nearly any conventional opponent in a single or just a few turns. The combat master and the brute are two of my favorite fighting archetypes.
- Paladins are simply plain entertaining. The paladin possesses a powerful d10 hit die, giving him the second greatest maximum health potential of all the classes. The paladin is also skilled in the use of all armor and shields. As a result, obtaining a high armor class with the character is quite simple. As a consequence, paladins may be excellent tanks when required. A paladin, on the other hand, can give it out just as well as receive it. Paladins may also do top-tier damage because to their martial weapon proficiency, divine smite, additional attack each turn, and a spell list chock-full of combat-oriented spells. While there are plenty of reasons to become a paladin already, the class also possesses the ability to heal. Although the paladin’s spell list is chock-full of effective healing spells, it is the paladin’s channel energy and lay on hands skills that really set the class apart in terms of healing. The oath of betrayal and the oath of conquest are two of my favorite paladin archetypes.
- Cleric – No class compares to the cleric when it comes to healing. The spell repertoire of this character is chock-full of very helpful healing and debuff removal abilities. If your squad needs extra endurance, bringing in a cleric is usually the best option. Due to the cleric’s skill with medium armor and shields, they can hold their own in battle. Clerics, on the other hand, can only make one attack each round and are limited by their d8 hit die. As a result, a cleric may be turned into a quasi-tank. A cleric, on the other hand, will never have the tanking or damage-dealing skills of other classes. Life domain and war domain are two of my favorite cleric archetypes.
- Druid – Druids can be a lot of fun to play and also a lot of helpful. A druid’s spell list is quite similar to that of a cleric. As a result, druids may be excellent healers for your group. Aside from that, the druid possesses a number of summoning spells that may assist your team attract aggro and tank. The druid’s wild form ability only adds to the class’s distinctive set of tanking skills. In the end, the druid can do a little bit of everything. The druid, on the other hand, isn’t exactly a master of any one skill. Thanks to the wild form ability and a long variety of summoning spells, the class can tank. Thanks to the druid’s numerous healing spells, which are shared with the cleric spell list, the class can heal. AoE damage-dealing spells are also available to the druid. In the end, the druid is a well-rounded class. The druid’s main drawback is that he isn’t a true master of many things. The circle of the moon and the circle of the shepherd are two of my favorite druid archetypes.
- Warlock – Warlocks are a rare kind of character. In addition, unlike some of their spell-casting counterparts, these eldritch warriors are more prepared for battle. Warlocks have a significantly smaller repertoire of known spells and spell slots than other classes. However, since warlocks receive their spells back on brief rests, these characters are usually always ready to burn all of their spell slots in every encounter. As a consequence, warlocks may concentrate their spells on buffing themselves and increasing their damage in each encounter. When it comes to delivering damage, warlocks are also very flexible. The pact weapon feature allows any warlock to deliver melee damage when required. Aside from that, the unique warlock cantrip eldritch blast can deliver sufficient ranged damage up to level 20. The warlock may be a lot of fun if you’re looking for something a bit different with a lot of versatility in terms of play style. Hexblade and raven queen are two of my favorite warlock archetypes.
- Wizard – The wizard class is a good choice for players who are very imaginative and creative in other ways. The class lacks hard-hitting combat proficiency but makes up for it with esoteric abilities. When it comes to weapon-based warfare, the wizard is completely unprepared. The wizard has the lowest maximum health of all the classes, with a d6 hit die. Aside than that, the wizard is untrained in any of the armor kinds. As a result, the wizard is the most inherently defensively susceptible of all the classes. This magician, however, is not without his own set of abilities. The character is well-versed in AoE damaging spells. Because this is the wizard’s most effective means of doing damage, the class may be rather reliant on opponent placement in order to inflict significant harm. To deliver single target damage, the wizard may still utilize cantrips like Firebolt and low level spells like Scorching Ray. The class’s strengths, however, remain elsewhere. When it comes to non-combat usefulness, the wizard can shine. While the wizard’s skill checks aren’t as good as those of a bard or a rogue, they do have a lot of interesting spells at their disposal. As a result, the wizard is best suited to experienced players seeking a more difficult and imaginative Dungeons & Dragons adventure. The school of bladesinging and the school of battle magic are two of my favorite wizard archetypes.
- Barbarian – Playing as a barbarian has the potential to be one of the most enjoyable classes in the game. The character possesses a d12 hit die, which is the game’s biggest hit die. In addition, the barbarian’s fury ability gives the class a chance to reduce physical damage by half for a brief period of time. In the end, the barbarian’s huge hit die, fury ability, and unarmored defensive ability combine to create him one of the most powerful tanks in Dungeons & Dragons. Of course, the barbarian is also capable of doing significant harm. At level five, the barbarian gains a second attack. In addition, while raging, the class receives a scaled, static damage boost. Because of the barbarian’s reckless attack ability, the class gets an attack advantage, but opponents acquire an attack advantage against the barbarian as a consequence. Finally, the barbarian has the potential to be a stronger tank than almost any other character. Aside from that, the class does enough damage to pose a danger to your typical foe. The barbarian’s enhanced movement speed makes him ideal for rushing into your opponent’s back line and putting pressure on their glass canons and healers. The barbarian’s biggest flaw is that his damage output isn’t quite up to par with that of a fighter or even a paladin. When it comes to usefulness outside of battle, the barbarian is one of the poorest in the bunch. Despite this, the barbarian may still be a valuable member of the squad and is a lot of fun to play. The ancestral guardian and the berserker are two of my favorite barbarian archetypes.
- Artificer – Artificers are one-of-a-kind characters. Rather of relying on the power of their spells, artificers depend heavily on the power of their equipment. When it comes to maximum health, artificers have a d8 hit die, leaving them susceptible. They are, nevertheless, skilled with medium armor and shields. As a consequence, an artificer may be added to a tank, but the effects will be less spectacular than those provided by other classes. An artificer may potentially receive a second attack depending on the circumstances. Of course, since artificers aren’t skilled with martial weapons, the maximal weapon damage potential isn’t as great as it might be. Despite this, artificers may be very helpful outside of battle due to their diverse tool skills. Aside from that, the artificer’s one-of-a-kind ability to enhance their gear makes them only moderately efficient at delivering damage or tanking in battle. In the end, an artificer may be helpful in nearly any team setup. However, compared to other classes, the class is less prepared for combat effectiveness and out-of-combat usefulness. The alchemist is my personal favorite artificer archetype.
- Ranger – The ranger is particularly qualified to lead the group to their desired location. The ranger, on the other hand, isn’t always the greatest class for assisting after you’ve arrived at your goal. The ranger has a number of special skills that assist the whole party, like the capacity to prevent getting lost on long trips and the ability to escape bad affects from tough terrain. Rangers may also be excellent scouts, thanks to spells like pass without a trace, which increase their stealth. In the end, rangers make the finest scouts and guides for any group. Rangers, on the other hand, are not prepared to inflict damage or act as tanks in battle. Rangers are skilled in the use of medium armor and shields. They have d10 hit deaths on top of that. As a result, knowing how to tank with the ranger class will be more beneficial than doing a lot of damage. Beast master conclave and hunter conclave are two of my favorite ranger archetypes.
- Rogue – In battle, the rogue may be a difficult class to learn. Rogues have a lot of mobility since they can disengage or sprint as a bonus action. As a result, rogues excel in diving into the opponent’s backline and applying pressure to the weaker players of the opposition team. Because the rogue has the ability to conceal as a bonus action, it’s also a good idea to try to avoid taking damage at all costs. Move close from a distance to inflict damage and improve the rogue’s sustain. Then, using your extra mobility, travel away before hiding with your bonus action. Because the rogue isn’t very good at tanking, you’ll want to make the most of this ability. The sneak attack capability of the rogue allows the class to inflict modest damage. The rogue’s damage, on the other hand, is mostly situational and cannot match with the damage outputs of other classes. Outside of battle, the rogue’s lack of fighting skill is somewhat compensated for. Outside of battle, the rogue’s knowledge and dependable talent abilities make him well-equipped to accomplish skill tests. As a result, the rogue is most suited to players that wish to be able to assist in combat while still having the flexibility to use their skills in other ways if necessary. Assassin and arcane trickster are two of my favorite rogue archetypes.
- Sorcerer – The sorcerer may be a lot of fun, but battle rewards aren’t as high as other classes. A variety of AoE damage-dealing spells are available to the sorcerer. However, the class does not provide much in the way of single-target damage. As a result, the sorcerer’s capacity to inflict harm is mainly dependent on the circumstances. The sorcerer is also very defensively weak, with a d6 hit die and no armor or shield abilities. The sorcerer’s unique metamagic skill, on the other hand, lends the class an upbeat sense of creativity. Aside from that, players that select the divine soul archetype will have access to a variety of healing abilities. This class is not recommended for beginning players, but it is sure to be a lot of fun for more experienced players seeking for a little more of a challenge and a more creative play style. Stone sorcery and divine soul are two of my favorite sorcerer archetypes.
- Monk — The monk is a fascinating class, although it isn’t very helpful. The monk is a very mobile class, since they get an extra 30 feet of mobility at level 20 and may sprint as a bonus action with their stride of the wind ability. As a result, the monk is ideally suited for gorilla combat. Step into battle from afar, inflict damage, and then withdraw and flee the action using step of the wind. The monk’s excellent mobility may also be used to jump into the enemy’s backline and pressurize some of the enemy’s weakest troops. However, the monk isn’t very good at tanking or doing damage, thus none of these methods will work. With just a d8 hit die, the monk is likely to be more effective without a shield. As a result, if the player wants to tank at all, they’ll have to invest a lot of ability points in constitution. Aside from that, monks may only use basic weapons and short swords. There are methods to get around this, but most monk builds rely on the class’s unique scaling unarmed damage. A monk may deal up to four attacks each turn for a brief period thanks to the flurry of blows ability. Unarmed monks, on the other hand, cannot benefit from damage-increasing feats such as sharpshooter or great weapon master. Monks can’t use paladin spells like banishing smite to increase their damage or use arcane spells like mirror image to improve their tanking skills. As a result, monks aren’t very good tanks or damage dealers. A player can simply travel across the battlefield as a monk. However, if the player wants to be useful in battle, they’ll have to think outside the box. Path of calm and way of the open hand are two of my favorite monk archetypes.
Let us know what you think of the official GameTruth Damp;D class tier list by leaving a comment. Check out Dungeons and Dragons Guides Portal – Anything and Everything Damp;D for all your Damp;D requirements.
Every class and every character has its own particular challenges and advantages. But should you really choose the toughest classes? How about the most powerful characters? There is no one answer to the question, but as usual, it is better to go with the highest level of difficulty rather than the lowest level. That being said, the higher the difficulty of a class, the more you will have to invest in the class to be able to compete.. Read more about dnd strongest class 5e and let us know what you think.
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