This is a guide to help you with your crafting in the game, to help with the crafting you can use the following websites:

As the second installment of the hugely successful RPG from CD Projekt, The Witcher 2: Assassins of Kings continues the story of Geralt of Rivia, a witcher known as a monster hunter. Geralt is now a descendent of the ancient line of “hollow men”, a cursed race that is doomed to lose their memory. The witchers curse of immortality is now passed on to the next generation of witchers as they are unable to die. With the help of his adopted daughter, Ciri, Geralt searches for Ciri’s missing father, the king of the isles.

It seems that a lot of people are getting stuck in the Witcher 2. There are many things to do and many things to craft in the game. A plethora of potions to mix and ingredients to hunt. It can be very overwhelming. This trophy guide will help with some crafting hints and recommendations.

Page 6 of blue devil 99’s Witcher 2 weapons, armor, and equipment guide. (Return to the Main Menu) Nav:

  • Items in Chapter 1
  • Items in Chapter 2
  • Items in Chapter 3
  • Reinforcements and Runes (weapon and armor upgrades)
  • Crafting Assistance (and how to find ingredients)
  • Help with quests and items (a guide to several end game item quests)

(Press Ctrl + F on your keyboard to search for a particular item.)


Crafting is required for many of the finest goods. To do so, Geralt need a schematic for the item, as well as the materials listed in the schematic, which must be delivered to a craftsman NPC (pliers icon on the minimap).

Silver Ore (for swords), Robust Cloth and Leather that has been hardened (armor), Stones of the Elements (runes), and Diamond Dust are the most frequent ‘bottleneck’ goods. All of these things may be made by hand. The schematics may be purchased from the shopkeeper in Flotsam Square and later in the game from different merchants.

With the exception of Elemental stones, these goods may be purchased from merchants from the beginning of the game. Keep in mind that merchant stocks replenish over time (some say by meditating, but they certainly regenerate while you’re roaming about outside of town).

Crafting supplies may also be found in abundance in NPC homes. However, it is preferable to plan ahead, such as having some extra silver ore on hand at the conclusion of Chapter 1 in order to make a new sword at the start of Chapter 2. Finally, these crafting materials may be crafted, but it is frequently not cost efficient to do so.

Ore of Silver:

  • Most smith/craftsman merchants, such as the dwarf craftsman in Flotsam, sell it.
  • Unusual treasure from human opponent corpses, as well as rare finds in tunnels and mines (typically containing iron ore).
  • Silver ore is very expensive to make since it necessitates the use of diamond dust (plus cost of schematic). It is preferable to purchase/hoard it.

Dust of Diamonds:

  • Most alchemists and ordinary merchants, such as the shopkeeper in Flotsam’s town square, sell it.
  • Unusual discovery in containers, both in homes and out in the wild (less rare than silver ore)
  • Crafting, on the other hand, is not cheap, since it requires the use of two silver ore.

Robust Cloth (NOTE: This item’s schematic is incorrectly titled ‘SOLID Cloth’)

  • Some stores sell it, though it’s more uncommon than the aforementioned.
  • Unusual treasure from harpy corpses and rare finds from containers in homes
  • Diamond Dust is required for crafting, although you may want to do so since it may be difficult to come by and you’ll need a lot of it for some armors.

Hardened Leather

  • Most general merchants sell it, but there is only a limited supply at any one time.
  • Containers in homes and in the countryside yielded an unusual discovery.
  • It’s inexpensive to make since it just needs Leather and Oil, both of which you’ll have enough of.

Leather with studs

  • The same remarks apply to Hardened Leather, but it is more uncommon.
  • Produced from Hardened Leather in the same way as Regular Leather is crafted from Hardened Leather.
  • This shouldn’t be required until Chapter 3.

Elemental Stones

  • To make runes, you’ll need this.
  • Early on, this is the only real bottleneck item.
  • A Gargoyle heart is required for crafting, which is not accessible until late in the game.

Saliva of Endrega

  • Crafting Fire Runes necessitates this item (8 per rune)
  • Endregas drops are very frequent in the woodland outside of Flotsam.
  • Endregas may also be found near Arbitrator in Act 2.

Heart of Nekker

  • Rune making is required for Ygg (8 per rune)
  • Throughout Chapter 1, Nekkers and Nekker Warriors drop a variety of items.
  • Nekkers spawn in the woodland outside Vergen, near the dwarven tombs, and outside Kaedwani camp in Act 2 (past wagon with 3 Rotfiends).

Concerning Inventory Control

A mod exists that lowers the weight of manufacturing materials like Iron Ore and Leather to 0.1 pounds apiece. I strongly advise using this mod to prevent having to visit merchants on a regular basis to sell off goods. I appreciate how realistic the inventory system in Witcher 2 is; Geralt shouldn’t be able to stroll about with 20 blades and ten sets of armor. You might argue that he shouldn’t have to carry 100 Iron Ores around with him, but in this instance, convenience trumps reality for me. Obviously, the choice is yours!

Alchemical Notes

In the Witcher games, alchemy plays a completely different function. Potions are either a fast remedy or a resource to be saved for tough late-game opponents in many RPGs. In many ways, The Witcher 2 is the polar antithesis of The Witcher. In the early game, alchemy is probably the most powerful. The overwhelming majority of potions, oils, and explosives are theoretically available early in Chapter 1, and most components are plentiful. Geralt’s powers are greatly enhanced by potions and oils early in the game. These same benefits are frosting on the cake later, when alchemy is still helpful. Many alchemical functions, on the other hand, can only be done outside of combat. Alchemy, above all, requires preparation.

The alchemy system in The Witcher 2 has a few noteworthy modifications for fans of the previous game. Potions don’t need a ‘base,’ just ingredients, and may be made wherever Geralt can meditate. Geralt, on the other hand, can no longer sip potions during fighting; instead, potions must be drunk via the meditation screen. Potions have a limited duration as well, and their clocks start ticking while Geralt is talking. Geralt is also unable to utilize potions during one key boss battle since no meditation is permitted beforehand.

NOTE: Drinking potions raises Geralt’s toxicity level, which is represented by a semicircular bar to the left of the health gauge. This has nothing to do with poisoning, which may be caused by enemy assaults in battle, or drunkenness, which is just a screen blurring effect caused by Geralt drinking alcohol. When Geralt has potions active, not when he is intoxicated or poisoned in battle, the following alchemy talents provide benefits.

Bombs made of grapeshot

Obtainable from merchants; Cedric is a good place to start. These are your best buddy if you’re having difficulty with Nekkers or grouped foes. Seriously. Best of all, you can make them out of Nekker hearts and Endrega venom, both of which you presumably have enough of. Do yourself a favor and utilize them if you’re having trouble with fighting early on in the game.


  • Vitality regen gets a boost.
  • This is your standard ‘health potion.’ Once again, the components are very common.
  • There’s no reason you shouldn’t have one of these ready to go whenever you enter a dark cave or monster nest, or anyplace you anticipate to be battling.


  • Armor bonus of 20%
  • Resistance to Bleed, Poison, and Incinerate is increased by 75%.
  • a 25% chance of inflicting Bleed, Poison, or Incinerate
  • Flotsam Square vendor sells the schematic.
  • The 20 percent armor boost is by far the most appealing aspect of this potion. Armor = damage reduction for those who don’t know. This is especially useful for bosses, who can quickly dispatch Quen and are often resistant to critical effects.


  • Sword damage is increased by 10%.
  • Flotsam and Lobinden merchants sell the schematic.
  • These damage boosts from potions and oils may not seem like much, but they build up. The components are fairly prevalent here as well. Ideal for group battles when you need to dispatch weak opponents as soon as possible.


  • +15% chance of inflicting Bleed, Poison, or Incinerate
  • Flotsam and Lobinden merchants sell the schematic.
  • It’s worth noting that crit bonuses only apply if Geralt is wielding a weapon or sign capable of inflicting the effect. This isn’t a big benefit, but after you’ve mastered the fire runes, you can utilize it against groups. Also, AoE Igni might be useful.

Tawny Owl

  • In and out of battle, +to Vigor regen
  • Schematic: lootable in secret cave accessed during Incence in Chapter 1

AKA Gatorade for mages. Formula quest (perhaps a quest reward if you side with the unscrupulous vendor). As a sign user, your greatest problem is vigor regen. The recipe is also unusual in that it requires some effort to acquire. The above-mentioned quest starts with a conversation with a suspicious trader on a lower-level promenade in Flotsam’s Harbor. Later on, though, you’ll see it in merchant inventory.

Philter of Petri

  • Sign Damage: +7
  • Chapter 1 of the Schematic: Obtainable through Merchants

For magicians, it’s also known as Red Bull. The sign damage boost is significant, nearly equivalent to two more moon runes. Signs in this game deal minimal damage at first, thus mages will need a lot of assistance from equipment and abilities to match a competent sword user’s damage output. If you intend to depend on Aard or Igni for damage, this is a must-have.

Falka’s Blood, Hanged Man’s Venom, Necrophage Oil, and Specter Oil are all ingredients in Falka’s Blood.

  • Falka’s melee damage is increased by 10%. OR
  • +20% melee damage against a particular opponent type
  • Inventive+ Imaginative+ Imaginative+ Imaginative+ Imaginative+ Imaginative

All of the oils will be mentioned at the same time. Oils have a shorter duration than potions, but they may be used right from the inventory screen, even in combat. Falka’s Blood is accessible right away, while the rest of the formulae may be bought afterwards (try the herbalist in Lobinden). Because there are lengthy periods when you battle solely against human opponents (Hanged Man’s Venom) or Nekkers and Rotfiends (Nekkers and Rotfiends), the first two enemy-specific oils are certainly valuable (both of which are necrophages).


  • a -10% reduction in melee damage
  • Nightvision
  • The schematic is available from the start of the game.

Cat is a situational character that is referenced for two reasons. To begin with, it has evolved from the original game. The Witcher 2’s Cat renders everything but creatures in a vivid greyscale. Enemies appear in vivid orange/red and may be seen up to a certain distance through walls and other solid things. Consider Batman’s detective vision: AA in grey instead of blue. This potion is also helpful at a time (or points) in the main narrative when Geralt has to leave a blood trail.


  • 40 percent damage in melee
  • In battle, you get +2 vitality regen, and outside of combat, you gain +3 vitality regen.
  • Throughout the game, merchants are shown schematically.

If you follow Roche’s lead, you’ll have to create this section to finish a section of the main narrative. Fortunately, a trader selling the formula is seated on a bench just outside the tent when you arrive. Aside from that, it may be useful for magicians that depend only on sign damage.

  • Quest and Item Help for the Witcher Weapons, Armor, and Items Guide

You can really spice up your game by using Weapons, Armor and Items that can really help your adventure. Whether you are killing monsters and taking their loot or creating a better weaponry and armor, you’ll be happy with these useful stuffs.. Read more about the witcher 2 best equipment and let us know what you think.

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