The Fifth Edition of Dungeons and Dragons has been out for just over a year now, but there are still people who are getting into play. Some of them are looking for ways to break away from the old school D&D, but still want to keep the core systems and the rules. Others are looking for new resources that will help them build their character without being overwhelmed by the volume of information available. Here, we provide a guide on how to build a fighter with the new rules, in an easy to follow guide.

A fighter is not a fighter unless they are ready to fight. A fighter does not need to be the strongest or the fastest, but they do need to be the best. This is what separates a mediocre fighter from a great fighter. Learn how to build a fighter that is a master of combat in this combat guide to Dungeons & Dragons (5th Edition).

This combat guide will show you how to build a Fighter in the Dungeons and Dragons (5th Edition) game. The Fighter is a very popular character class and a great choice for anyone who wants to be a front-line fighter. It is also a great class for those who want to play characters that can perform a large number of actions in a short amount of time.. Read more about fighter 5e guide and let us know what you think. is the source of this image.

Dungeons & Dragons has never been more popular. With that in mind, tens of thousands of new players join the world’s most popular role-playing game every day. We’ve put up a comprehensive build guide for one of Damp;D’s top tier classes for those who want to join in on the action.


Dungeons & Dragons is a very difficult game to master. Players usually receive anything they want when they join the game. For some, Damp;D is all about taking on different roles and traveling to new places. Others like Dungeons & Dragons because it allows them to battle monsters and create great tales via their actions. For the latter set of players, we’ve devised a construction guide for creating a fighter class character. Take a look at the video below.

Check out our tutorials below if you’d prefer play one of Damp;D’s other top tier classes.








In Dungeons & Dragons, the fighter’s power to inflict damage is unrivaled. As a result, the focus of this class build will be on pushing your damage output to new heights.

It is possible to convert the fighter into a tank. The barbarian class, on the other hand, is somewhat better prepared for a tank build. The warrior, on the other hand, has twice as many attacks each turn as any other class. As a result, the fighter’s damage output is unparalleled.

Optional Characters The Best Option Description
Race: Half-Elf This race provides a +2 charisma benefit, but it also enables you to put +1 to two other abilities of your choosing. You will be able to select between two distinct abilities if you have the “Skill Versatility” ability.
Archetype of the Martial Arts: Master of Battle This archetype’s “Combat Superiority” ability may increase your damage per attack by up to 1d12 for a limited period. Aside than that, this archetype gives the fighter single-target crowd control skills.
Fighting Techniques: Archery This adds a +2 bonus to ranged weapon attack rolls.
Feat #1: Expert in crossbows This feat allows crossbow attacks from melee range to be made without incurring any penalties. As a result, you may inflict harm from afar or up close. You won’t have to bother about loading your crossbow with a separate action after that.
First, improve your ability score. Dexterity +2 You’ll want to increase your dexterity score to be able to afford the -5 attack you’ll get later when you use the Sharpshooter feat.
Feat #2: Sharpshooter This accomplishment will significantly improve your ranged weapon damage, making it essential for this build.
Feat #3: Durable This feat allows you to add a +1 boost to your constitution, which is quite useful. In addition, it will now be more beneficial to roll hit die for healing.
Improvement of Ability Score #2: Dexterity +2 You’ll want to increase your dexterity score to be able to afford the -5 attack you’ll get later when you use the Sharpshooter feat.
Feat #4: Tough By level 20, this accomplishment will give you an extra 40 maximum health.
Feat #5: Lucky This is a helpful accomplishment for nearly any class and build. With that in mind, “Lucky” may sometimes assist you in battle to get you out of a sticky position.

The goal of this build is to do a lot of damage. With that in mind, the feats listed above aim to boost your character’s endurance and damage output. There is an unauthorized fighter archetype that is very intriguing if you don’t want to play with crossbows. The gunslinger class, as shown above, enables a fighter to use firearms rather than crossbows. Simply replace the “Crossbow Expert” accomplishment with “Gunslinger,” and the rest of the build will remain the same. Critical Role’s Matthew Mercer developed the archetype, which has gotten a lot of attention throughout the years.

If you don’t think your combat effectiveness needs to be improved any more by the time you get to your last feat, consider replacing “Lucky” with “Skilled.” This is a fantastic method to increase your character’s usefulness outside of battle.

Optional Characters The Best Option Description
Weapon: Heavy Crossbow This is the most powerful ranged weapon. This weapon can be utilized successfully in melee and at range thanks to your “Crossbow Expert” feat.
Armor: Leather with studs This is the toughest of the light armors, thus it’s ideal for a character with a lot of dexterity.
Proficiencies in the following areas: Athletics, intimidation, stealth, and sleight of hand are all skills that may be learned. Because the athletics skill check is so popular, it’s good to have a bonus on hand for it. Intimidation, as a persuasive skill, can really help flesh out your fighter outside of combat. Meanwhile, both fighting and non-combat advantages come from stealth and sleight of hand.

Using a heavy crossbow instead of a melee weapon has few disadvantages. Rather than limiting your character to just doing harm up close, you may now opt to deal damage from afar when the circumstance requires it. By enabling you to escape aggro from afar, you will be able to increase your sustain. There is, however, a fantastic build for anybody willing to forego the extra sustain in exchange for greater damage. Substitute “Polearm Master” for “Sharpshooter,” and “Crossbow Expert” for “Sentinel.” Finally, substitute “Great Weapon Master” for “Lucky.” It’s worth noting, however, that in order to fully use the melee build, you’ll need to concentrate your ability points on strength rather than dexterity. For an extra +2 to strength, swap out the Half-Elf race for Half-Orc.

You will be able to wield a polearm, quarterstaff, or glaive and inflict enormous damage in melee by utilizing this new set of feats.

Ability Allocation of Ability Points Description
Strength: 13 For this build, strength is a waste of time.
Dexterity: 20 (15+5) Dexterity has an impact on a wide range of things. Dexterity will determine damage output, initiative, an essential saving throw, and armor class for this construct. As a result, its value will be boosted by the fighter’s two extra ability score increases at levels 6 and 14. The racial benefit of the Half-Elf will add additional +1 to the ability.
Constitution: 16 (14+2) Any character who want to survive must have a strong constitution. The ability features one of the most essential saving throws and may increase your maximum health significantly. The Half-Elf racial bonus added a +1 to this ability, and the “Durable” feat added another +1.
Intelligence: 8 For this construct, intelligence is a waste of time.
Wisdom: 12 Wisdom is a crucial saving throw, therefore it’s worth investing some points in this skill.
Charisma: 12 (10+2) For this build, charisma is a waste of time. The Half-Elf bonus added an extra +2 to this ability.

Warning: If you don’t want to roll your stats, you may use the normal 15, 14, 13, 12, 10, 8 ability allocation in the graph above. However, rather of allocating your ability points manually, your dungeon master will most likely have you role for your stats.

The most essential thing to remember is that dexterity is your most valuable skill. After that, your second most essential skill is constitution. Wisdom comes in third place. At levels 6 and 14, fighters get a +2 boost to any ability score of their choice. In these cases, instead of utilizing the optional feats rule, increase your dexterity bonus to 19. This will boost your damage output, initiative, armor class, attack bonus, a strong saving throw, and a few key skill tests. Then, using your Half-Elf racial bonus, add an extra +1 to dexterity to bring the total to 20. Constitution will get another racial +1 boost, since it is the second most important ability.

If you follow this advice, you should be able to create a character who can do maximum damage while still having enough sustain to avoid being too susceptible to assaults. The fighter’s action surge will give him a staggering total of eight attacks in a single turn by level 20. This ability may be the difference between life and death when you need to blast a dangerous opponent down before they can damage your teammates.

Check out Dungeons and Dragons Guides Portal – Anything and Everything Damp;D for all your Damp;D requirements.

The 5th Edition of Dungeons & Dragons is a tried and tested system, and a great place to start if you’re new to role playing games. In this guide we’ll show you how to build a fighter using the core D&D rules.. Read more about psi warrior 5e build and let us know what you think.

Frequently Asked Questions

How do you make a 5e Fighter?

A 5e fighter is a character class in the Dungeons and Dragons role-playing game.

What is the best Fighter build 5e?

The best Fighter build is a combination of the Barbarian, Fighter, and Ranger.

How do you make combat interesting in 5e?

There are many ways to make combat interesting in 5e. One way is to use the rules for fighting defensively, which allow you to take a reaction when an attack hits you, and if you do so successfully, the attacker takes damage equal to your AC minus your Dexterity modifier.

Related Tags

This article broadly covered the following related topics:

  • 5e fighter battlemaster
  • fighter 5e
  • dnd 5e fighter archetypes
  • 5e fighter archetypes
  • d&d fighter subclasses

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